Abilities

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Primary Abilities

Talents Skills Knowledges
Alertness Animal-Ken Academics
Athletics Crafts Bureaucracy
Awareness - Mage & Mortal+ only at chargen Drive Computer
Brawl Etiquette Cosmology
Dodge Firearms Enigmas
Empathy Hypertech - Mage only at chargen Finance
Expression Iskakku - Shifter only at chargen Gremayre (Changeling Only)
Intimidation Klaive Dueling (Shifter only) Investigation
Intuition Meditation Law
Leadership Melee Linguistics
Primal-Urge (Shifter Only) Performance Malk-Time (Malkavian only)
Streetwise Security Medicine
Kenning (Changeling only) Stealth Occult
Subterfuge Survival Politics
Technology Rituals (Shifter Only)
Science

Secondary Abilities

Talents Skills Knowledges
Acting Acrobatics Alchemist
Artistic Expression - relates to salable art pieces Archery Anthropology
Biorhythms (Gurahl Only) Biotech - Mage only at chargen Area-Knowledge
Carousing Blind-Fighting Astronomy
Diplomacy Camouflage Biology
Do (Akashic Brotherhood only) Disguise Biopsychology
Fortune-Telling Energy-Weapons - Mage only at chargen Chemistry
Haggling Escapology Computer-Hacking
Instruction Gambling Conspiracy-Theory
Intrigue Helmsman - spaceship only Covert Culture - knowledge about CIA type groups
Lucid-Dreaming High Ritual - Mage only at chargen Cryptography
Mimicry Hunting Cybernetics - Mage only at chargen
Negotiation Hypnotism Economics
Newspeak Interrogation Electronics
Panhandling Jetpack Engineering
Scrounging Jury-Rig Ethnology
Search Mediation Fine-Arts
Seduction Microgravity Operations Forensics
Sense-Deception Networking Genetics
Swimming Pilot Geology
Ventriloquism Repair Heraldry
Ride Herbalist
Tactics History
Torture Hypermathmatics
Traps Law-Enforcement
Logic
Mathematics
Media
Metallurgy
Pharmacopoeia
Philosophy
Phylogeny
Physics
Poisons
Power-Brokering
Propaganda
Psychodynamics
Psychology
Sociobiology
Strategy
Theology
Vice
Xenobiology