Difference between revisions of "Abilities"

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(Secondary Abilities)
(Primary Abilities)
 
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| Empathy|| Hypertech - Mage only at chargen || Finance
 
| Empathy|| Hypertech - Mage only at chargen || Finance
 
|-
 
|-
| Expression|| Iskakku - Shifter only at chargen || Investigation
+
| Expression|| Iskakku - Shifter only at chargen || Gremayre (Changeling Only)
 
|-
 
|-
| Intimidation|| Klaive Dueling (Shifter only) || Law
+
| Intimidation|| Klaive Dueling (Shifter only) || Investigation
 
|-
 
|-
| Intuition || Meditation || Linguistics
+
| Intuition || Meditation || Law
 
|-
 
|-
| Leadership || Melee || Malk-Time (Malkavian only)
+
| Leadership || Melee || Linguistics
 
|-
 
|-
| Primal-Urge (Shifter Only) || Performance || Medicine
+
| Primal-Urge (Shifter Only) || Performance || Malk-Time (Malkavian only)
 
|-
 
|-
| Streetwise || Security || Occult
+
| Streetwise || Security || Medicine
 
|-
 
|-
| Subterfuge || Stealth || Politics
+
| Kenning (Changeling only) || Stealth || Occult
 
|-
 
|-
| Kenning (Changeling only)|| Survival || Rituals (Shifter Only)
+
| Subterfuge || Survival || Politics
 
|-
 
|-
|   || Technology  || Science
+
| || Technology || Rituals (Shifter Only)
 +
|-
 +
|  || || Science
 
|}
 
|}
  

Latest revision as of 12:06, 10 November 2016

Primary Abilities

Talents Skills Knowledges
Alertness Animal-Ken Academics
Athletics Crafts Bureaucracy
Awareness - Mage & Mortal+ only at chargen Drive Computer
Brawl Etiquette Cosmology
Dodge Firearms Enigmas
Empathy Hypertech - Mage only at chargen Finance
Expression Iskakku - Shifter only at chargen Gremayre (Changeling Only)
Intimidation Klaive Dueling (Shifter only) Investigation
Intuition Meditation Law
Leadership Melee Linguistics
Primal-Urge (Shifter Only) Performance Malk-Time (Malkavian only)
Streetwise Security Medicine
Kenning (Changeling only) Stealth Occult
Subterfuge Survival Politics
Technology Rituals (Shifter Only)
Science

Secondary Abilities

Talents Skills Knowledges
Acting Acrobatics Alchemist
Artistic Expression - relates to salable art pieces Archery Anthropology
Biorhythms (Gurahl Only) Biotech - Mage only at chargen Area-Knowledge
Carousing Blind-Fighting Astronomy
Diplomacy Camouflage Biology
Do (Akashic Brotherhood only) Disguise Biopsychology
Fortune-Telling Energy-Weapons - Mage only at chargen Chemistry
Haggling Escapology Computer-Hacking
Instruction Gambling Conspiracy-Theory
Intrigue Helmsman - spaceship only Covert Culture - knowledge about CIA type groups
Lucid-Dreaming High Ritual - Mage only at chargen Cryptography
Mimicry Hunting Cybernetics - Mage only at chargen
Negotiation Hypnotism Economics
Newspeak Interrogation Electronics
Panhandling Jetpack Engineering
Scrounging Jury-Rig Ethnology
Search Mediation Fine-Arts
Seduction Microgravity Operations Forensics
Sense-Deception Networking Genetics
Swimming Pilot Geology
Ventriloquism Repair Heraldry
Ride Herbalist
Tactics History
Torture Hypermathmatics
Traps Law-Enforcement
Logic
Mathematics
Media
Metallurgy
Pharmacopoeia
Philosophy
Phylogeny
Physics
Poisons
Power-Brokering
Propaganda
Psychodynamics
Psychology
Sociobiology
Strategy
Theology
Vice
Xenobiology